Skills for Second Life

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Main Page - Second_Life_sitemap - Second Life - Why use Second Life - Second Life skills

Introduction

Clearly in order to engage with Second Life you have to develop a number of 'skills'. These include all the techy things to do with registering for an account and installing the client. Once you get in-world there are then a range of additional Second Life specific competences that you need.

More than Pixels has set up a Second Life Skills Testing Station on Star Island within the Main Grid - where you can practice what they see as being the core SL skills and can get a record of achievement and certificate of competence (assuming you pass their test and pay them some Linden Dollars).

NB - we use the term skills advisely - read it to include, skills, knowledge, competences, etc.

The Second Life Skills Framework

CCarter at Pepperdine University has developed a higherachy of Second Life skills which we are using as the basis for our Second Life skills metric. We have extended his framework to make draw out the relevance (if any) for these Second Life skills to real world skills.


The Second Life Skills Framework

Level
Second Life Skill Relevance to Real World

Main Page - Second_Life_sitemap - Second Life - Why use Second Life - Second Life skills