Schomebase plan archive

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Very little is currently happening on SchomeBase, our island on the Main Grid, because we are all working on Schome Park, our islands on the Teen Grid.

A record of what was agreed about what we needed on SchomeBase.

Boards in the Scho-op show who is online

What must Schomebase have?

Reception area with noticeboards

An area where folk who teleport to the island arrive - with noticeboards telling them about SchomeBase and activities that are taking place.

Schomebase will take on a momentum of its own, so no one person or group will be controlling everything that happens. So we need an events board, or a signpost to this wiki or, perferably, both.

Group Meeting Place

Schomehenge
Meeting place on Spaceport Alpha


We know, from our pub meetings, that if we have lots of people in SecondLife it gets slow or crashes. Therefore I think our meeting place should be fairly static, without animations, but should be interesting to look at and should be a place we can use in different ways. It should also be easy to landmark, and easy to spot, so it shouldn’t be hidden in the sky or underwater, or mostly invisible. Oh, and it probably shouldn’t be a pub if we’r e mostly aiming it at under-18s.
I’m proposing a Stonehenge-like structure, as that seems to meet all those requirements.
There are lots of pictures of Stonehenge here http://www.stonehenge.co.uk/photos.htm

Discussion area

A more formal area for people to meet to have discussions - set up to minimise lag ... Possible Cloud bank 9 and/or some other area?

Check out the Eduserve Foundation meetingpod which cues people so that they talk in turn. Click here to visit the MeetingPod in-world

Presentation area

This will be a space where we can do large lectures (did I really agree to this) - and showcase things we already have. It could be used for:

  • lectures or the starting point for tours of other sites
  • renting out for a confererence or to host our own presentations
  • presenting some of the resources we already have (in the real world), such as all the recorded lectures from prominent people

Suggestion is that it should include:

  • a big screen
  • some clean seats
  • teleported to discusssion/break out areas (which might be the discussion areas on the archepelago or Cloud bank 9)

This info was extracted from the 'What do we need on SchomeBase topic.

Storage place

To start with a quote: ‘The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms, and many of the presents that passed from hand to hand were of that sort.’
I propose we set up a mathom house containing the templates of anything useful we create. We can then leave copies out for people to use, take or modify, without worrying about losing lots of work.

This has been added to the Agreed Second Life Projects under the heading Schome Educators' store room PeterT 08:35, 9 December 2006 (GMT)

Map

Yes, I know a map and a mini-map are provided by SecondLife, but we could provide something more detailed to help people orient themselves and to give a sense of what happens on our island and what might happen in the future.

I think this is a good idea - I've seen this in some of the other educational locations in SL.--Mgaved 21:23, 8 December 2006 (GMT)

I agree - indeed I think one of our first jobs once we have our islands is to plan their layout - maybe I've worked in Milton Keynes too long but planning the layout seems a no-brainer to me. The plan should include 'plots' that folk can 'bid' for - ie we should have spare spaces for good ideas to be developed on. PeterT 08:35, 9 December 2006 (GMT)
I've posted a first bash at a map/layout in the SchomeBase bliki - PeterT 07:18, 15 December 2006 (GMT)
Skills development area

Second Life skill development area

Walk up the walkway without falling off, manoeuvre the missing piece of path into position, take your photo against the 'Ivory Tower of Primitives' backdrop, manoeuvre more path into position, then copy more track and extend further.

See Orientation Island for a detailed version of how Second Life introduces these skills.

Library

The OU library are planning to set up on SchomeBase.

Help desk

Where folk can come to get help in-world.

Suggestion box

A box folk can post a notecard in - which is then automatically emailed to a rw email account (eg schome-sl-help@open.ac.uk - though that doesn't exist yet).

Plots that folk can bid to develop

Controversial one, this. If commercial, public or government organisations have cool sites elsewhere in SecondLife, we could approach them to erect a duplicate, or a duplicate of part of it on Schomebase. What would they get in return? Publicity in real life or Second Life. Encourage teenagers to visit their site as soon as they are old enough to join the main grid. Encourage teenagers to visit their shops, sites in real life?

Retail outlet

If we encourage people to design and build things on our site, could we set up some sort of retail outlet. This would be an opportunity to learn about marketing. How would objects be displayed? How would they be advertised? How would they be priced? What sorts of things would sell best?

Migrating from SchomeBase to Schome Park

Some tips from the SLEDT list

14-Nov-06

Doing a shopping trip on the MG for equipment before your avatar is transferred over to TG is always a great idea! I recommend assembling a shopping list of everything you think you'll need (an easy way to do this is to browse SLExchange/SLBoutique) and then going out and buying it up.

Any object you buy on MG should transfer with your avatar, though there may be some cases where the item's scripting will not function on TG – but these items usually involve some kind of communications connection to a place/item on MG, so common sense reasoning should tell you in advance whether such an item is likely to work or not on TG if the source that the item 'talks' to does not exist on TG (which is an entirely separate entity from MG). In general, because Teen SL uses the very same client software as adult SL – indeed, if you have both a teen educator and a personal account then you can change grids just by changing your name on the login screen, though your personal account will not be able to interact with your teen one or exchange items bought on MG – what works on MG should work on TG (though Claudia Linden recommends creating items/buildings on TG whenever possible in order to minimize the likelihood of broken scripts).