Difference between revisions of "Schome Park Research"

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We are also interested in identifying a group of young people to act as in-world researchers. It'd be great to have a group of interviewers who could meet others in-world and explore their views on the value of second life skills in the real world.  
 
We are also interested in identifying a group of young people to act as in-world researchers. It'd be great to have a group of interviewers who could meet others in-world and explore their views on the value of second life skills in the real world.  
  
 
+
==A case study==
 +
[[SNP preparation|Getting ready]] - a blow by blow account of setting up Schome Park, jand getting staff and students into Schome Park
 +
 
==Lessons learnt==
 
==Lessons learnt==
 +
Obviously too early to be drawing conclusions - but jotting down some thoughts at this point ...
 
===Bandwidth issues===
 
===Bandwidth issues===
 
We did not anticipate that there would be bandwidth issues for staff working on the project. However, for at least one organisation there is a huge surge in the use of their network at lunchtimes, which means that accessing Teen Second Life becomes almost impossible. This mirrors the problems that we have experienced when asking schools to get children to fill in on-line questionnaires (for example as part of the ICT Testbed project) - if large numbers of children are all trying to access the internet at the same time within school then they often run into bandwidth problems (''add ref to BroadBand and TestBed reports'').
 
We did not anticipate that there would be bandwidth issues for staff working on the project. However, for at least one organisation there is a huge surge in the use of their network at lunchtimes, which means that accessing Teen Second Life becomes almost impossible. This mirrors the problems that we have experienced when asking schools to get children to fill in on-line questionnaires (for example as part of the ICT Testbed project) - if large numbers of children are all trying to access the internet at the same time within school then they often run into bandwidth problems (''add ref to BroadBand and TestBed reports'').

Revision as of 02:02, 15 March 2007

Overview

There are two main research aims at present. 1) To identify how challenging people find different second life skills 2) To find out how people rate their own second life skills. Links to questionnaires will appear in-world soon.

We are also interested in identifying a group of young people to act as in-world researchers. It'd be great to have a group of interviewers who could meet others in-world and explore their views on the value of second life skills in the real world.

A case study

Getting ready - a blow by blow account of setting up Schome Park, jand getting staff and students into Schome Park

Lessons learnt

Obviously too early to be drawing conclusions - but jotting down some thoughts at this point ...

Bandwidth issues

We did not anticipate that there would be bandwidth issues for staff working on the project. However, for at least one organisation there is a huge surge in the use of their network at lunchtimes, which means that accessing Teen Second Life becomes almost impossible. This mirrors the problems that we have experienced when asking schools to get children to fill in on-line questionnaires (for example as part of the ICT Testbed project) - if large numbers of children are all trying to access the internet at the same time within school then they often run into bandwidth problems (add ref to BroadBand and TestBed reports).

Usernames

  • Names too similar to email addresses (even if not like their real name)
  • Self-deprecating names (eg Brainless)
  • Playing the game (eg Admin Schomer)
  • All lower-case (students don't seem to mind??)