Difference between revisions of "SNP preparation"

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m (Developing SchomeBase)
m (Developing SchomeBase)
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* the Scho-Op - a freebie store, information hub and help station
 
* the Scho-Op - a freebie store, information hub and help station
  
We also planned a number of things to generate a bit of interest - such as the human projector (a large tube that you can climb into, and then control to project your avatar around the island).  
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A team was formed, consisting of the core schome group within the OU plus half a dozen PhD students who were each paid to spend 6 hours per week 'working' in Second Life and contributing to the development of SchomeBase. Dan (alias Woop) also became a core contributor to our activities in his spare time.
  
In early January
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The team planned a number of projects that we intended to implement in order to generate a bit of interest on Schome Park - such as the human projector (a large tube that you can climb into, and then control to project your avatar around the island).
 +
 
 +
In early February Dan decided that we needed to provide much more in the way of infrastructure for Schome Park - and he implemented a radical new design of the island, which included:
 +
* totally flattening the whole island
 +
* dividing it into four quadrants, with the Scho-Op as the focal point in the middle of them.
 +
 
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The four quadrants were designed to be:
 +
* a Japanese garden for the Ethics and Philosophy strand of the schome-NAGTY Teen Second Life Pilot
 +
* an area for the Physics strand
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* an area for the Archaeology strand
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* a sandbox where folk could try out their building skills
  
 
==Getting staff on to Schome Park==
 
==Getting staff on to Schome Park==

Revision as of 17:51, 18 March 2007

Go to Schome Park Research

Setting up Schome Park

This involved four steps:

  1. Buying SchomeBase and Schome Park (our islands in the Main and Teen Grids respectively)
  2. Developing SchomeBase (so that it looked exactly like we wanted Schome Park to look like)
  3. Mirroring SchomeBase onto Schome Park
  4. Sorting out any problems on Schome Park following the mirroring

Each of these steps is described below, along with explanations of why we adopted this approach.

Buying the islands

Initially we debated whether or not we actually wanted to have islands specifically for the schome community, or whether we would operate in a more distributed manner. Part of our thinking was that we wanted education to come to the people rather than the other way around. However, it was clear that we had no choice if we wanted to work with 13 to 17 year olds - the only way we could do this was to have our own island in the Teen Grid. So that decision was straightforward.

We then thought about the practicalities of how we were going to develop Schome Park (our island in the Teen Grid). It was clear that there was far more accessible expertise in the Main Grid than in the Teen Grid from our point of view - we hoped to encourage members of the wider Second Life community to contribute to our build. So we decided that the way to go was to buy SchomeBase (an island in the Main Grid) which we would use to design and develop the resources that we wanted on Schome Park. Linden Labs (in the guise of Claudia Linden) agreed that they would mirror SchomeBase onto Schome Park when the time came - ie they would create an exact copy of SchomeBase in the Teen Grid (to make Schome Park).

We obtained funding internally within the OU - and Linden Labs were very helpful in terms of being willing to invoice the University.

Part of the process of buying Schome Park involved demonstrating that PeterT (as the owner and initially the only occupant of Schome Park) had appropriate police checks in place. We explained the CRB process that operates in the UK to Linden Labs - and they agreed that these would be suitable. They also provided details of a company that would do private record checks for us if we wished - the advantage being that they could do them more rapidly than the CRB. As PeterT already had a recent enhanced CRB disclosure this was not necessary. The University provided Linden Labs with a letter confirming PeterT's clear CRB disclosure along with a scan of the disclosure - and we were all set to set up Schome Park.

SchomeBase was ordered on the 9th November 2006 and came into existence on the 13th December 2006 - see The SchomeBase bliki for more info.

Schome Park was ordered on the 6th November 2006 and came into existence on the 3rd January 2007 - see The Schome Park bliki for more info.

It is worth noting that the end of 2006 was exactly the time when Second Life was in the news and the numbers of people requesting islands was expanding incredibly rapdidly - which is why there was a gap of a month or more between the islands being ordered and being implemented.

Developing SchomeBase

Our plan was to create SchomeBase as if it were Schome Park - because it was in effect going to become Schome Park when the mirroring happened.

Initially we intended that we would provide a very minimal infrastructure - leaving most of the island undeveloped so that there was room for the community on Schome Park to develop it as they saw fit. So we started by providing:

  • a reception area - with noticeboards to tell people about the island and planned activities
  • the plaza - an informal meeting area which could double up as an exhibition area or for impromptu activities (eg the Christmas disco)
  • the sonic ramps - a set of ramps through a no-fly zone designed to give new community members the opportunity to develop their basic in-world skills (walking, moving objects, camera controls, snapshot tool, etc.)
  • the arena - a large formal presentation/meeting area
  • the archaepelago - a series of smaller formal meeting areas (including Schome Henge)
  • the Scho-Op - a freebie store, information hub and help station

A team was formed, consisting of the core schome group within the OU plus half a dozen PhD students who were each paid to spend 6 hours per week 'working' in Second Life and contributing to the development of SchomeBase. Dan (alias Woop) also became a core contributor to our activities in his spare time.

The team planned a number of projects that we intended to implement in order to generate a bit of interest on Schome Park - such as the human projector (a large tube that you can climb into, and then control to project your avatar around the island).

In early February Dan decided that we needed to provide much more in the way of infrastructure for Schome Park - and he implemented a radical new design of the island, which included:

  • totally flattening the whole island
  • dividing it into four quadrants, with the Scho-Op as the focal point in the middle of them.

The four quadrants were designed to be:

  • a Japanese garden for the Ethics and Philosophy strand of the schome-NAGTY Teen Second Life Pilot
  • an area for the Physics strand
  • an area for the Archaeology strand
  • a sandbox where folk could try out their building skills

Getting staff on to Schome Park

Getting students on to Schome Park

Other preparatory work

In-world groups

We set up in-world groups in preparation for staff and students arriving on Schome Park. What we hadn't realised is that for a group to exist it must have at least two members, otherwise it gets deleted by Linden Labs. You have about five days from when you create a group during which time at least two members must belong to it, otherwise it gets deleted.

Go to Schome Park Research