Second Life Projects

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Projects we are working on.

Archived discussion of projects which have been implemented (signposts, prisoner's dilemma, circus cannon and cloud bank 9).

Project ideas

A place for people to put up ideas of projects they are working on.

Check out a suggested list of things that we might hope that folk will achieve by engaging with our projects.


Film

Long term project; once we'll have some things to explores and to do (e.g. caves), making a film of it would be great publicity imo. It could be an educative experience too since SL avatars will have to 'act' for the film. A slightly longer film demo requires a storyboard too, which may be designed in world or out of it. Vlad

In relation to the cave adventure I am thinking to the crazy documentary project of a student or a 'pro' (us) following an adventurer in a cave with a shaky camera to make the thing realistic. This may have never been done in SL!

Not tried it, but I was looking into making films earlier this week and I believe SL supports recording a film directly through the interface. If not, other screen capture software is widely available. Knocking something into shape in a basic movie editor would then be very straightforward. Definitely worth doing once we have something to show, as it allows easier dissemination than having to use SL directly (pro's and con's to each methodology clearly)--Dan 14:28, 12 December 2006 (GMT)
I recommend redvsblue if you want some inspiration :)--Olly 14:45, 12 December 2006 (GMT)
Gosh, I've not looked at rvb stuff for years. I think the last one I looked at was a version of the start of The Matrix. --Dan 16:04, 12 December 2006 (GMT)

Underwater cave system

New plan I've thought of which might connect up some of our other projects. Rebecca

Dan's project

Dan is working on a swarming project and exploring the linden scripting language
24/11/2006 - an overview and update
The intention is to create a 'swarm' of objects that move around within defined boundaries in a 3-dimensional volume. Each object in the swarm is visually identical, and runs exactly the same code/script. Nevertheless at any one time some objects will be moving in the same direction and velocity, others not, the overall effect being that the group of objects looks like a flock of birds, or a swarm of bees.

Issues: I don't think it's possible in SL to ever get a realistic swarm simulation. The graphics engine does not work in a way to allow the number of objects or the speed of movement that is required to give a 'realistic' result. Also I don't think the scripting language executes fast enough for such a simulation. Consequently this version is going to be small and slow, but hopefully a useful demonstration nevertheless.

To do: Once the initial functionality is pleasing enough to put on public display, I'll code some other objects to sit permanently on Cetlment with which anyone visiting can start the swarm (and obviously all the necessary code to prevent multiple swarms and objects, as this could potentially crash the island). The next version will be to add a 'predator' object with its own set of behaviours, and to increase the complexity of the swarm object behaviour to respond to the proximity of the predator.

Wonder if Cloud bank 9 could be a swarm? How would it feel to be sitting on swarming clouds? Speed wouldn't matter too much. What would happen to the dynamic of the discussion? Would be fun to try! ;O) -- PeterT 08:12, 26 November 2006 (GMT) First catch your cloud and jump on..... <g> --Jacquie 11:14, 29 November 2006 (GMT)


Mgaved 14:33, 27 November 2006 (GMT)

Dan agrees to build clouds. Dan working on swarming at the moment. Asks for help from the group with building chair objects: anybody want to help Dan with this? There's an adapted floating set of cloud chairs above Cetlment at the moment which can be worked on. A circle of clouds, slowing rotating. Click on any cloud to sit. You should be able to take a copy and fiddle from that I think. --Jacquie 11:14, 29 November 2006 (GMT)

We need to leave objects we're building somewhere. Can we make objects that only the group can mess around with? aren't altered by outside visitors? (is it possible to set permissions to a specific group?)

At the space museum they seem to have a building area high up in the sky and to one side, that way no-one is likely to find it (although I did :)). Also they have dimensions drawn on the floor and walls so you can gauge better the size of the thing you are building. --Olly 13:21, 29 November 2006 (GMT)

Have you seen this? [[1]] A swarming algorithm in the library. --Olly 22:18, 29 November 2006 (GMT)

Yep, I've seen that and based my first version off it to help me learn a few bits and bobs about lsl. However I'm not particularly impressed by the results of this particular algorithm, so am testing myself by starting again from scratch :-) --Dan 08:37, 30 November 2006 (GMT)

Cool, when you finish you should post the script in the library and say its on the island (might generate some traffic..) --Olly 22:38, 30 November 2006 (GMT)


Jacquie's project

Jacquie is trying to find time to build presentation tools, video and audio streaming kit, fancy noticeboards a TourBot and toys as well as simulation stuff eg chemical modules and a rainforest.

A project I'm trying to realise at the moment is the resources so a group of students can construct a television station and/or radio station and/or newspaper in SL and learn about mediation, news values etc first hand. Ideally they'd broadcast and get viewers (interesting audience exploration) and would need team skills while sorting out who would research, present etc and what stories to follow. They could also make machinima which could be exported as well.

Another project I've been exploring is to develop a range of chemistry resources where avs can explore what happens when they combine various molecules to explore chemical equations in 3D form - including explosions!

There are heaps more ....Tudor London to explore complete with Tower and Globe Theatre.....a house to be plumbed/electrics put in.....

Ooh, I really like the idea of a house that has to be plumbed or wired..... nice simulation idea! --Mgaved 18:25, 25 November 2006 (GMT)
Could be easily ported from a version using a 3D house we built for construction students at a local college - known sadly as 'Pedro the Plumber' when skinned for the plumbers and so on......--Jacquie 10:24, 27 November 2006 (GMT)

And I really like the newspaper, radio station, tv station - for the teen grid - particularly if the media could 'escape' the confines of SL and be available on the web as well. PeterT 08:16, 26 November 2006 (GMT)
That isn't too hard to do especially with machinima or RSS feeds. The idea is based on a simulation that I've run for Media Students a few times on the news but SL offers a heap more opportunities to explore properly!--Jacquie 10:24, 27 November 2006 (GMT)

Part of the solar system

Olly's projects: the cannon, the digital display, and the solar system

I've had a look around in the standard library [[2]] and found a few things, there is a particle shoot script, so I think I'll have a go at making a cannon and see how I can demonstrate mechanics with that.

Also thinking that I might make a digital display. If I make it generic enough then it could be used for anything from a digital clock (I do struggle to think in American time) to the input parameters of something, eg angle of a cannon!

I will probably give the Solar system idea a bash too, it seems like that sort of thing is virtually built into scripting language so shouldn't be too hard. The biggest problem is probably going to be making a representation of the planets, I have absolutely no artistic talent so I may just make different coloured spheres for now:)

Can you really achieve all of that in the time available? If you can that would be amazing. Perhaps someone else might help with the planet rendering? Any offers??? PeterT 05:03, 30 November 2006 (GMT)

I picked up a solar system script the other day, and I've placed it on one of the pillars at the top of the observatory. If you click on the yellow sun, all the planets spin out and start orbiting. It's not brilliant, but at least it gives you something to look at while you're up there. Rebecca

Nigel's "Cook's Tour"

Nigel is having fun building things!
I wonder whether Gill and I could get together and do some guided building and from that create some basic exercises for newbies? I also wondered about creating a "Cook's Tour" to introduce new visitors to sights (and sites) they might want to visit on the grid? Perhaps create a notecard (or two) with interesting places - we can include the ones listed here too Nigel

Thought about doing a tour HUD? I think other people have used HUDs for doing tours. Not checked one out myself but it might be the easiest way to support a touring activiity. --Dan
Just tried the NMC Tour HUD and it's absolutely brilliant - I'd recommend giving it a go. TP to the NMC Campus and grab a HUD from the robot. I think there's also one for the Linden 'Winter Tour' so I'll check that one too - the NMC HUD is restricted to their sim (but it's a very big SIM!) Nigel

There's an avatar cannon on Caledon Moor (Caledon Moor 169,163, 63) Easy to get into and fire. But no real distance. (just failed to load bmp of cannon or SLurl-off to sulk). Kieron (I think it's Caledon Moors - Nigel

Gill's Treasure Hunt

Gill is maybe thinking about guided object building, and doesn't want to get shot!

Some guided building sounds good. Was thinking of developing a treasure hunt - something other folk in the SL lists have mentioned as being effective. Won't work on Schome Part at least to begin with though - cos folk will be stuck on the island initially .... PeterT 21:50, 30 November 2006 (GMT)

Gill's SchomeTag project

In real life, it is possible to tag physical places to pieces of information that passers by can access and comment on via a mobile phone link. This activity is based around sticking a yellow arrow [3] on or near the place of interest and associating text, images and video with the unique yellow arrow number. People seeing the arrow can text that number to receive info on their mobile, and can respond with comments that get texted to the author. All this is also recorded on the yellow arrow website.

Yellowarrow1.jpg

Could we perhaps replicate this idea using some sort of SchomeTag object that people could collect from a big SchomeTag bucket on Schome Park and then leave in places of interest. They could take a picture of their SchomeTag in situ which could be posted on some sort of SchomeTag project noticeboard, together with their comment about the place they'd found. Perhaps we could have some sort of link on the SchomeBoard to allow people to add the tag location to their favourite locations so they can teleport there. Like some sort of collaboratively generated travellog through which the kids could share their experiences on Schome Park and speed up the discovery of new things.

Other people's projects

Anesa is thinking about a maths based project
Comment: any scope in thinking about some simple 'brain games' like the sort proving popular on some of the portable gaming devices? - Dan

Our wish list

This is for things we'd like but don't know how to create/achieve ...

Fabulous Tree

Family tree

An amalgam of the Tree of Knowledge, the singing ringing tree, a family tree and Ygdrasil with perhaps a touch of the Faraway Tree thrown in for those who can hear the name Enid Blyton without blanching. You can climb up it, explore its branches, tell stories in its shade, hang out in one of the many tree houses, interact with the creatures which live there, find out about tree mythology... Rebecca

Keren is thinking of making the OU library like a treehouse - maybe these two ideas might connect ... PeterT 08:07, 25 November 2006 (GMT)

Is that the library rather than the Digilab?
I spoke to Keren about building a replica Digilab on Cetlment but a treehouse sounds much more fun!
I was hoping to put in a live feed from the Digilab webcam for that but it was eating up sooooo much bandwidth when I tried with a different webcam before that I'm not sure it's a practical suggestion - although it might be kind of cool.....--Jacquie 17:53, 25 November 2006 (GMT)

Would a giant tree be the solution to space? I am not sure of the size of the structures you can build but indeed an ewok tree village like structure could be a solution ... Vlad 08:08, 29 November 2006 (GMT)

OK, this isn't a fabulous tree, but a family tree from Info Island. Rebecca

Solar system

Olly wrote somewhere (only the search facility won't find it for me) about creating a solar system out there for us to visit. I found this movie from someone who's done just that: http://www.esrl.noaa.gov/outreach/sl/mod/resource/view.php?id=18

Video is really good! Camera movements are smooth and film like, not really sure how she manages that. Vlad 14:29, 29 November 2006 (GMT)

Object 'homing' script

Vlad has suggested that objects we make should be 'free' so folk can use them when they want/need to - but has pointed out that it would be good if we could 'call them back' when we needed to. Great ideas - but can we write a 'homing' script so that objects can be called back from whereever they are when required? Of could we have a storeroom of things in which the master copy of each object is stored - and when someone wants one they come in and take a copy of it?

The easiest is to have a storeroom and let people come and take/buy for 0L$ copies as and when they wish. Then they can modify to suit them - and drop a modded copy back if they wanted - without the master copy being affected. I'm not sure you'd be able to write a 'homing' script because once a new owner has an object they can mod it and then it effectively becomes a new object (hence some of the IP issues involved).

Once you've got Schome island running, as island owner you'll have the option to return individual objects to their owners or to clear all objects from any or all avs on the island if you wish. You can also carve the island up so only certain people can build on certain parts of the island or set up a sandbox in a particular area. A sandbox is a public area where anyone can build but every 24 hours everything is gathered up and returned to their owners so no lasting builds.--Jacquie 10:56, 29 November 2006 (GMT)

Second Life Help

The Second Life Help page provides info about how to do things like create SLURLS (URLs that take you to a particular place in SL).