Second Life Heritage
What is this section for?
So far, we've focused on what we can build and what we can do, and how SecondLife skills map on to real-life skills. I thought perhaps we should focus on different subject areas and think about how we could cover those on Schomebase, or look at how they have been covered (or not) elsewhere in SecondLife.
Anesa has already noted that, although SecondLife provides scope for trying out mathematical and logical skills, there doesn't seem to be a group or a site for mathematicians. And, we've also discussed the subject area of sex and relationship education. Should it be included on Schomebase?
Thought I'd make a start by discussing history and heritage - especially because the OU is just setting up a Heritage Studies course, so there's some interest in the subject and how it can best be taught.
I haven't got definitions of history and heritage to hand, but I'm taking history to mean something like 'the ordered construction and interpretation of the past' and heritage to mean something like 'historical artefacts which communities use to reinforce their identity'. 'Cultural heritage' is something else again - and includes non-physical artefacts such as songs and dances and speech patterns.
SecondLife has a number of interesting sites devoted to history and heritage. You can visit the Beta monument, which contains all the names of the Beta testers. You can visit the Wall of History, which I find boring, or the SecondLife historical museum, which is more interesting. There's also a blog which tries to catch up on the of SecondLife.
Governor Linden's Mansion
This is the oldest building in SecondLife. Which made me giggle the first time I heard it. After all, it's only a few pixels which people have been able to see for a couple of years, isn't it?
On the other hand, perhaps a visit to the mansion can tell you as much as any visit to a National Trust site. It tells you about the scripting skills of the people who build it. It tells you about the land of the time, and about what people found important.
And the questions of virtual heritage are in many ways the same as those of virtual heritage. Should it be preserved as it is, or should it be changed to suit the times? If Google bought SecondLife, or Microsoft, what would happen to the mansion? Would it be renamed and updated? Would it have the latest gizmos added? Would it be rebranded? Would it be superceded?
The mansion offers a heritage site which can be accessed by people all over the world. I think it's a good site for a heritage field trip.
I also think that virtual heritage is going to become an increasingly big subject. Are these virtual artefacts purely ephemeral, to be preserved only in online snapshots, or is there something that should be kept and preserved, to tell us something about where we have come from? Because if we don't know where we've come from, it's that much more difficult to see where we're going.
- Interesting thoughts for sure. I built Virgin Music Group's first website (as part of a team of four) in 1994-5 and I often wish we'd kept a copy of the first release! But maybe that's just nostalgia? --Mgaved 11:17, 22 December 2006 (GMT)
- Interesting indeed. The greatest lesson for me in SL was that most RL (real life) concerns remain, mutatis mutandis, the same. Pixels conveying meaning, resulting of work, do have the same rights to memory as printed characters, events too and that's what we try to do when taking screenshots. In the detail, given the possibilities of duplication of the environment(take a copy) heritage may be a question of defining a protocol; who keeps a version of an object at a given time, allowing the original to be updated, and how to retrieve the copies for display (and where, and at original scale or not). --Vladtn 13:11, 02 January 2007 (GMT)
See a postcard from the ancient land of Da Boom, the first sim created, at http://nwn.blogs.com/nwn/2007/01/the_world_from_.html
Many sims draw on historical influences for their architecture - although they tend to go for a vague gothic feel rather than anything too accurate. An exception is Roma, which goes for accuracy and allows you to explore as a tourist or to participate by role playing.
Open University Heritage Course
Museums in Second Life
Jones, Q. (1997). Virtual communities, virtual settlements and cyber-archaeology: a theoretical outline. JCMC, 3(3).