SPP - Interactive art
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The Schome Park Programme - Interactive art
Contents |
Description
Evidence of learning/benefits
Within this activity students also learned or practised the following practical skills:
- How to use the building and editing tools to create a large, flat, oval, semi transparent coloured block and set this object to phantom
- How to take an inworld snapshot of their avatar, saved to their hard drive, and to upload this as a texture
- How to manipulate a texture to appear on specific faces of a block and in the required orientation
- How to record and upload a sound in the require file size and format
- How to add a script to an object and simple editing of that script
- How to move an object to the required location
Issues/Problems
Regardless of whether a snapshot is created in Second Life or another media, an in-world user still has to pay ten Linden dollars to upload the image as a texture. All participants in the project were therefore given ten dollars, but some uploaded the wrong picture or wanted to create an alternative and requested more money. A relatively informal system of staff providing small amounts of Linden dollars to anyone needing to upload pictures in-world has remained unchanged since early in Phase 1 when students first started experimenting with the use of textures in their building. Providing such small sums for the interactive art project was not in itself a problem, but highlights the issue as a point for scalability in the longer term.
Although all the in-world skills were taught and supported during the activity sessions, there was a need for students to have the ability to record and upload a sound. The largely American group were supported in this by the teacher in their well equipped real world media room, and fortunately other participants who joined in to the activity were skilled enough to complete the task by themselves. However, the infinite variety of hardware and software combinations possible for members of the Schommunity would present a challenge to anyone facilitating a group requiring support in the equivalent real world aspects of any similar activity.
The final art piece is made up of a number of individual pieces, each owned (in the literal sense) by their creator. According to the permissions hierarchy in-world, this means that the installation can’t be archived or moved as one piece and would need each individual to still be active in the project, or willing to return temporarily, in order to take any action with the installation. With hindsight this could have been predicted and mitigated for by asking each participant to provide an ownership copy to the leading member of staff.
Key lessons learned
NB. Contrary to what the history might indicate, the original version of this was written by Elsa. PeterT just cut and pasted it in here from the original wordprocessed version.
The Schome Park Programme - Interactive art