Designing spii

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Rather than individuals working for individual gain we ought to be working as a community for the benefit of everyone in the community...

Rather than replicating real life, with shops, offices, and living spaces that only seek to support themselves, we can build a community which progresses, which ends up doing things, and enjoying doing them.

Contents

These builds / areas have been suggested

Resources

Problem with some previous builds

Bigger questions

Web links for ideas

A report on the island of Svarga on the main grid, which is a fantastic place with a fully functioning ecosystem: weather, pollen, insects, creatures... http://nwn.blogs.com/nwn/2006/05/god_game.html

On a smaller scale, people have produced butterflies http://ebcreations.wordpress.com/2007/05/02/free-butterflies-now-at-ebc/

Thinking along AI lines, they have begun to develop ants: http://nwn.blogs.com/nwn/2007/04/the_second_life.html

Other people have been getting fish to evolve http://secondlife.blogs.com/nwn/2005/06/evolving_nemo.html


== What Do You Think Of This == - Baso SPii.GIF

See I think that this is better for the main street:

Community Centre AI Emporium Governing Building

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Sandbox Park Forest

(ps. the government are looking into getting a new sandbox, but slightly smaller)

Faz - some good ideas. Remember, we can't just go around building everything huge though, the island
may be bigger but not by too much.

PRACTISE!

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