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 Author Topic: Gravity in Schome Park  (Read 24640 times)
Explo Schomer
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Nice, eh?

 « Reply #30 on: May 21, 2007, 11:10:58 AM »

This is the thing about gravity in second life. Instead of following the F=G*(Mm)/(r2) it is just a force that pulls all objects downward at a set force dependant only on their mass at g*M. This force g is constant at around 9.8 and doesn't change regardless of the distance between the object and the ground.
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'I am the gadfly'-or at least, I'd like to be

Question everything, including this.
Doctor Schomer
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 « Reply #31 on: May 21, 2007, 06:35:21 PM »

This thread gave me an idea....would it be at all possible for us to somehow create gravity?

That way, we could explore the moon....

Oh, and Dec, the Flight Feather creates a increasing upward thrust, as you may of noticed without it, you slow down. So, I have to wonder if it has a set limit.......hmmm.....

Or am I going to be the first Schomer to break the virutal speed of light?
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-Doctor Schomer

Acedemician of Cognitex Labs.
Explo Schomer
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Nice, eh?

 « Reply #32 on: May 21, 2007, 07:55:18 PM »

Or am I going to be the first Schomer to break the virutal speed of light?

300,000,000 metres a second? That is going to be hard...
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'I am the gadfly'-or at least, I'd like to be

Question everything, including this.
Decimus Schomer
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 « Reply #33 on: May 21, 2007, 08:16:05 PM »

Or am I going to be the first Schomer to break the virutal speed of light?
300,000,000 metres a second? That is going to be hard...
I think it's actually infinity
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Fox Phlox
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 « Reply #34 on: May 21, 2007, 09:06:10 PM »

Do we have any evidence as to what the speed of light actually is in Second Life?
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Only the stoutest arm, the bravest heart, with a magic charm and a good head start can ever outfox the Fox
Decimus Schomer
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 « Reply #35 on: May 22, 2007, 03:52:48 PM »

Do we have any evidence as to what the speed of light actually is in Second Life?
Nope.
However, the two main things that can be used to measure it - the electric and magnetic fields - don't exist.

And, in the lack of empirical evidence, I'd go with the logical one - the game had to be coded, so to make it simpler they would most likely cut out the 'speed of light' and just render any objects you can see instantly. After all, anyone not setting out specifically to measure it would most likely not notice...
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Explo Schomer
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Nice, eh?

 « Reply #36 on: May 22, 2007, 04:28:32 PM »

Luminescent objects don't project light so we can't play around with those. Apart from that, the time it takes any visual changes to reach the screen is dependant on the lag at the time. To all intents and purposes it is instantaneous as it occurs in the next update. Actually, instead of finding the speed of light, we could find the speed of updates-the Second Life version of c.
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'I am the gadfly'-or at least, I'd like to be

Question everything, including this.
Topper Schomer
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 « Reply #37 on: May 22, 2007, 06:51:09 PM »

One thing hat is puzzaling me is ther is no explainattion for SSF. We cant find a RL force to explain it and there is no magnatim in SL so it cant me a mutated magnetic force. I have come up with a weird explanation but all you folks out there would pick holes in it but it is the only thing i can think of that explains it at the moment. Sooo here is the wost theroy of the 21st century....

There is a weak force of attraction in all prims prim. The larger the prim is the lager the force BUT it is weaker than the repeling force displayed by these obgects. Although the repeling force is constant in all prims so the forces balence ou at a uniform distence ethry time.

This is a very bad thery I know but it is the only one so far (to my knowlage)

Topper
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Decimus Schomer
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 « Reply #38 on: May 22, 2007, 07:04:01 PM »

One thing hat is puzzaling me is ther is no explainattion for SSF. We cant find a RL force to explain it and there is no magnatim in SL so it cant me a mutated magnetic force.
It's supposedly to do with the physics engine only being accurate to the nearest (1 or 10, I can't remember which )cm. That's all
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Topper Schomer
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 « Reply #39 on: May 23, 2007, 10:06:27 AM »

Where did you find that out?

Topper

PS: I will still reserch the subject
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Decimus Schomer
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 « Reply #40 on: May 23, 2007, 04:02:41 PM »

Where did you find that out?
One of the blogs mentioned on the 'SL in the media' forum...
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Topper Schomer
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 « Reply #41 on: May 23, 2007, 05:37:15 PM »

It repels quite strongly so I would like to reserch

Topper
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Achilles Schomer
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 « Reply #42 on: May 23, 2007, 07:45:23 PM »

get two blocks

put on the ground and the other 100m directly above, set top block to physical so it drops directly on the bottom on

does the blocks touch at anytime before hovering or will it hover directly above?
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My posts are like buses...you wait days for a reply then they all come at once!
Explo Schomer
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Nice, eh?

 « Reply #43 on: May 23, 2007, 07:56:05 PM »

does the blocks touch at anytime before hovering or will it hover directly above?

As far as I know (and I haven't done much work into SSF) the objects will never move inside the boundary of the SSF unless you move them there. However, this is only based on basic observations rather than detailed experiments.
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'I am the gadfly'-or at least, I'd like to be

Question everything, including this.
Topper Schomer
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 « Reply #44 on: May 24, 2007, 10:03:37 AM »

it will breack the force feild but not far and no for long I did that experiment a bit ago you see

Topper
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