There is no link, but it's an area of interest, partially inspired by Schome, that I try to keep on the back burner.
I also have a number of friends and aquaintances in the video game industry, at various studios in the Nordic countries (notably Rovio, Supercell, Image and Form) who work mostly in the mobile game industry, but are getting excited about the prospects VR offer, and are ready to capitalise on that.
I'm somewhat detatched from the young education field, but in tertiary education there is quite a lot of interest, especially with the rising prominence of online courses and MOOCs, to work out how to improve them and, in technical courses, how to still transfer the practical knowledge. How do you build a chemistry lab, or a physics lab in a way that somebody can do it from home or a library? Platforms like Second Life and other VR environments seem to be a favoured solution...but I'm not actively involved in this research. Teaching at the moment is not a huge role in what I do.
In quite a biased opinion, I would agree that there is something in Schome, or something like it, to provide an environment for students to engage with each other and solve community focused problems that todays society is not actively engaging with. But you're the expert

Finland is doing a lot of work focusing on bringing ICT into the schools, but I dont think much is being done outside. But then, the schooling system is very different to the UK.