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Author Topic: Rethinking 'structure'?  (Read 11904 times)
Fox Phlox
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« Reply #15 on: September 02, 2008, 06:47:09 PM »

The four sets of activities I have picked out as being particularly successful all have a clear product (a proposal/competition entry, a machinima, a video) - and thus they are more evident (they leave a trace).

I think perhaps there are some products that we pay attention to in our research, and others that we don't. For example, we (as researchers) have so far paid very little attention to building - probably because we have felt it was difficult to describe it as a transferable skill, and because it's easier to study data that is taken outside Second Life, rather than the artefacts that remain within it. However, there were some fabulous builds put together in different phases of the project - and they display different ways of learning because there is a lot of learning by observation, and learning by trial and error, as well as collaborative building.

These builds were rarely initiated by staff, but they took an enormous amount of work and have had a big impact on Schome Park and what has gone on there.
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