The schome community Go to the Schome Wiki
December 02, 2020, 06:12:54 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: To register for the wiki or forum email ONE sentence explaining why you want to join the Schommunity to Peter[dot]Twining[at]newcastle[dot]edu[dot]au
(Replace [dot] with . and [at] with @)
 
   Home   Help Search Login Register  
Pages: 1 [2]   Go Down
  Print  
Author Topic: Urgent Notice regarding lethal weapons in SPII  (Read 5808 times)
Fox Phlox
Hero Member
*****


Posts: 3228



View Profile Email
« Reply #15 on: September 20, 2007, 09:41:37 AM »

I'm not sure what an orbiter script is and why it would connect with a bullet script. Orbiting to me suggests going round and round, while bullets move in straight(ish) lines. Anyway, presumably you could test your script out on someone with their agreement?
Logged

Only the stoutest arm, the bravest heart, with a magic charm and a good head start can ever outfox the Fox
Marko Schomer
The Hawaiian Shirts
Hero Member
***


Posts: 631


View Profile Email
« Reply #16 on: September 20, 2007, 04:17:19 PM »

If you're going to sell it on the teen grid, couldn't you build it on the teen grid? Or would that be annoying/difficult?
Logged
Explo Schomer
SP Global Moderator
Hero Member
****


Posts: 2386


Nice, eh?


View Profile Email
« Reply #17 on: September 20, 2007, 04:22:20 PM »

simple because i couldnt test the bullet script

Why would the bullet script have to move an avatar?
Logged

'I am the gadfly'-or at least, I'd like to be

Question everything, including this.
Wolf (aka Mirage)
The Hawaiian Shirts
Full Member
***


Posts: 103


well you don't want to meet me on a dark night


View Profile Email
« Reply #18 on: September 29, 2007, 06:32:22 AM »

you can learn ballistics extremely easily without needing to fire people across the island.

*points to treb from SPi* the only thing that could get flung was avatars
Logged

Mirage - i might get furry once a month but i'm still a nice person, Lycanthrope
Marko Schomer
The Hawaiian Shirts
Hero Member
***


Posts: 631


View Profile Email
« Reply #19 on: September 30, 2007, 06:06:04 PM »

*points to treb from SPi* the only thing that could get flung was avatars

Are you sure? Basic physics allows any physical object to be flung (though of course putting the ammunition as temporary, or automatically returning, would be a good idea) If you want pre scripted ammunition, I have some which registers its approximate flight path, and then returns to the point at which it was initialised (though it might require some tweaking- I'd need to check)
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 2.0.15 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!